
I converted my Inversion Geometry Sphere scripts to use nParticles instead of polygon geometry. This saves a ton of memory usage, but the trade off is some trickiness with rendering.

I converted my Inversion Geometry Sphere scripts to use nParticles instead of polygon geometry. This saves a ton of memory usage, but the trade off is some trickiness with rendering.

Ever wanted to take a real world object and use it in a virtual environment? If you don’thave excellent modeling and texturing skills (I don’t), here’s something to test out. Autodesk has a family of free web apps called 123D. (Disclosure, I work for Autodesk. But not that part of Autodesk). They are meant to help…

As promised earlier, here are some rendered results of my inversion sphere script. As this site grows, I’ll organize a way to publish some scripts for readers to use, too. For now, you can click on the images to view them full size (wallpaper size).

I’ve been interested in bringing mathematical shapes into Maya. It’s usually a quick job to write some scripts to generate cool shapes in Maya. My latest attempt is to experiment with Inversion Geometry shapes. That turned out to be a two step process. Learn about Inversion Geometry. (It turns out that I never learned it…