Author Archives: Tony

Voxel Filling a Mesh

Voxel Filling a Mesh

A colleague asked me about a basic voxelizing script he had run across.  (Voxels are the 3-d equivalent of pixels — building blocks of a larger shape).  It was rudimentary, but it got the job done most of the time.  It made good use of the MFnMesh::allIntersections to determine where voxels should go on theContinue ReadingContinue Reading

ITAA Indoor State Championship

ITAA Indoor State Championship

The ITAA State Indoor Championship is coming up in mid-February.  We have a North and South venue this year (one in Sycamore, and one in Belleville), to make the drive easier.    

Isometric Camera Script for Maya

Isometric Camera Script for Maya

UPDATED: New script, see below. Sometimes it’s useful to render 3-D objects in ways that will tile very well in 2-D.  Some uses for this are when making web site backgrounds or in making 2.5-D artwork for games. The easiest way to do this is Isometric Projection — which results in all parallel lines in the sceneContinue ReadingContinue Reading

Rubik’s Cube Rig for Maya

Rubik’s Cube Rig for Maya

Here is my latest rig for animating a Rubik’s Cube in Maya.  I’ve mentioned it over here before.  This rig is a zip file of the three MEL scripts and the two example scene files.  Hopefully soon I can write up a good tutorial on using it. Cube Rig Pack v1.0Continue Reading

Coming Soon – Rubik’s Cube Rig for Maya

Coming Soon – Rubik’s Cube Rig for Maya

UPDATE: I posted the rig over here! One of the best animation rigs I have in my toolbox is a really good rig for animating the Rubik’s Cube.  For various math reasons, it’s a very tough object to animate. This rig is easy to animate with, thought, and has a rudimentary UI that makes usingContinue ReadingContinue Reading