Author Archives: Tony

Hexagons

Hexagons

Sometimes hexagons just make better shapes than squares do.  With that in mind, I decided to have some fun creating fields of hexagons, and then doing stuff with them.  I created a script that fills a rectangular field with hexagons, then moves and colors the hexagons according to some simple algorithms.  The results are prettyContinue ReadingContinue Reading

Turing Pattern Generator

Turing Pattern Generator

A while back, I was looking for a quick way to generate some Turing reaction-diffusion patterns.  You know, as a way to pass a lazy Saturday afternoon. What I came a across was Cyclic Symmetric Multi-Scale Turing Patterns by Jonathan McCabe, and a number of links to implementations of some of his algorithms.  One of these implementationsContinue ReadingContinue Reading

Voxel Filling a Mesh

Voxel Filling a Mesh

A colleague asked me about a basic voxelizing script he had run across.  (Voxels are the 3-d equivalent of pixels — building blocks of a larger shape).  It was rudimentary, but it got the job done most of the time.  It made good use of the MFnMesh::allIntersections to determine where voxels should go on theContinue ReadingContinue Reading

ITAA Indoor State Championship

ITAA Indoor State Championship

The ITAA State Indoor Championship is coming up in mid-February.  We have a North and South venue this year (one in Sycamore, and one in Belleville), to make the drive easier.    

Isometric Camera Script for Maya

Isometric Camera Script for Maya

UPDATED: New script, see below. Sometimes it’s useful to render 3-D objects in ways that will tile very well in 2-D.  Some uses for this are when making web site backgrounds or in making 2.5-D artwork for games. The easiest way to do this is Isometric Projection — which results in all parallel lines in the sceneContinue ReadingContinue Reading