These are some ancient images from a raytracer that I built for a rendering class over the course of a semester during undergrad. We got into the dirty details of rendering depth-of-field, caustics, and bump maps. It did convince me that I’d rather spend more time animating and less time coding. I do enjoy coding, but having spent a semester and only getting this kind of results, I’ll stick to letting others code the low level stuff and then just add my own modifications and specialized code on top of that.


