Author Archives: Tony

Inversion Geometry Math Review

Inversion Geometry Math Review

I’ve been interested in bringing mathematical shapes into Maya. It’s usually a quick job to write some scripts to generate cool shapes in Maya. My latest attempt is to experiment with Inversion Geometry shapes. That turned out to be a two step process. Learn about Inversion Geometry. (It turns out that I never learned itContinue ReadingContinue Reading

Tessellation Script

Tessellation Script

This is a quick Maya MEL script that implements an alternate tessellation scheme for triangulated polygon meshes. What this means is that when you want to subdivide one of the triangular faces o f the object into smaller triangular faces, this script gives you another option.Continue Reading

Wooden Trains

Wooden Trains

After playing wooden trains with my nephew at Thanksgiving, I started building a wooden train set in Maya. One of the hardest parts of wooden trains is understanding how they fit together. With most wooden train sets there is a lot of wiggle room where you can force certain tracks to fit where they reallyContinue ReadingContinue Reading

Random Artwork

Random Artwork

I was playing with some scripts to create random scene geometry, and I decided to write some scripts to add random lights to the scene, too. These are the results of placing random spheres in the middle of a shell of random lights. The coloring of the lights is (surprise, surprise) random, but specified withinContinue ReadingContinue Reading

Helicoid – Catenoid

Helicoid – Catenoid

I was tinkering on a question I grabbed from the AREA forum, and the results looked pretty good. So here they are.Continue Reading