Author Archives: Tony

Geometry on Wireframe – ballAndStick

Geometry on Wireframe – ballAndStick

There is a script that’s been floating around Maya forums and message boards for a long time that populates a poly mesh with geometry – putting a sphere on each vertex and a cylinder on each edge. A flexible implementation of this could add some interesting possibilities for rendering meshes. Also, one could model scaffoldingContinue ReadingContinue Reading

Geodesics

Geodesics

From time-to-time, I get the hankering for a project. If I have the idea during the week, then a barebones version of it will be written at night when I get home. If I have the idea on a Friday, then I’ll end up spending the weekend working on it. This week was a double-whammy,Continue ReadingContinue Reading

L-Systems

L-Systems

I got interested in L-System based automated drawing, so I wrote a qiuck script to draw rule-based curves in Maya. These are the outputs of some well-known L-System shapes. The color progression from red to yellow shows you how the curves progress from start to finish. Here are the Maya python scripts for L-Systems: lSystem MayaContinue ReadingContinue Reading

Galactic Map

Galactic Map

A friend of mine had need to develop a (mostly) fictitious map of the galaxy. Though he did a lot of work to base the resulting map on actual astronomical data, he had little time to polish it off into a readable map. Although this map still has some drawbacks, and overall still obviously has theContinue ReadingContinue Reading

Menger Cube

Menger Cube

Today I found a good scene for our developers to use when trying to render large scenes. Lately I’ve been trying to write scripts to build Menger Sponges — a type of fractal made from cube shapes. 32-bit Maya is limited to depth=4 Menger Sponges. Perhaps the 64-bit Maya can render a depth=5 Sponge. IContinue ReadingContinue Reading