Author Archives: Tony

Robot!

Robot!

I set out yesterday to quickly rig up a good set of “tank treads”, and this grew into a somewhat wacky-looking robot. The robot also dwarfs the tank treads, making the fact that they accurately roll along the ground seem less cool. I will add the tank treads as a tutorial, but I might waitContinue ReadingContinue Reading

Radial Basis Function Surfaces

Radial Basis Function Surfaces

This is the current culmination of my research work for the CS department at the U of I. It’s an implementation of a radial basis function surface (RBF). The big dots are the control points – they define where you want the surface to go. The code solves the system and generates a function throughoutContinue ReadingContinue Reading

The Smart Pencil

The Smart Pencil

When an artist begins to model things, usually he ends up staring at his pencil and a blank piece of paper for awhile. As a result of that, I’ve done some examination of my pencil. From examination comes the urge to model this pencil. Among other things, this pencil has faithfully taken through me myContinue ReadingContinue Reading

Dice Rendering

Dice Rendering

I decided to try modelling a ‘complete’ set of rpg gaming dice. I have fun making everything the right size, and bevelling out the edges. This is a rendering of the whole group of dice together. I think the part I like best about the dice models is that I made the materials so well.Continue ReadingContinue Reading

Automatic Maps

Automatic Maps

The Spring semester of 2005 I was involved in a contest to design and implement a program that used the unique data infrastructure of the Siebel Center for Computer Science to provide some service to the department community. I chose to use the touch-panel information panels around the building to provide mapping and directory informationContinue ReadingContinue Reading