Voxel Filling a Mesh

Voxel Filling a Mesh

A colleague asked me about a basic voxelizing script he had run across.  (Voxels are the 3-d equivalent of pixels — building blocks of a larger shape).  It was rudimentary, but it got the job done most of the time.  It made good use of the MFnMesh::allIntersections to determine where voxels should go on the… Continue Reading… Continue Reading

ITAA Indoor State Championship

ITAA Indoor State Championship

The ITAA State Indoor Championship is coming up in mid-February.  We have a North and South venue this year (one in Sycamore, and one in Belleville), to make the drive easier.    

Isometric Camera Script for Maya

Isometric Camera Script for Maya

UPDATED: New script, see below. Sometimes it’s useful to render 3-D objects in ways that will tile very well in 2-D.  Some uses for this are when making web site backgrounds or in making 2.5-D artwork for games. The easiest way to do this is Isometric Projection — which results in all parallel lines in the scene… Continue Reading… Continue Reading

Rubik’s Cube Rig for Maya

Rubik’s Cube Rig for Maya

Here is my latest rig for animating a Rubik’s Cube in Maya.  I’ve mentioned it over here before.  This rig is a zip file of the three MEL scripts and the two example scene files.  Hopefully soon I can write up a good tutorial on using it. Cube Rig Pack v1.0… Continue Reading

Coming Soon – Rubik’s Cube Rig for Maya

Coming Soon – Rubik’s Cube Rig for Maya

UPDATE: I posted the rig over here! One of the best animation rigs I have in my toolbox is a really good rig for animating the Rubik’s Cube.  For various math reasons, it’s a very tough object to animate. This rig is easy to animate with, thought, and has a rudimentary UI that makes using… Continue Reading… Continue Reading