LEGO Modelling

LEGO Modelling

I’ve been tinkering with digital building blocks. I’ve developed some methods to rapidly do physical simulations on low-resolution variations of these blocks, then program Maya to rapidly replace them with the high-resolution meshes. There is a huge library of very accurate lego models, but they don’t translate well into Maya-usable meshes at this time. My buddy who is also working on this is using Lightwave, and there is also some motivation on my part to root for the capabilities of my favorite 3-D program over his.

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