Category Archives: Animation

Archery Demonstrator

Archery Demonstrator

It’s closing on a year since I uploaded my last project.  This one is a rare project that combines all three of the themes of this site.

Several of my projects have used Processing.  It’s a quick and fun way to prototype projects, and it can grow to be pretty powerful before needing to move to another platform for production (if ever).  In the meantime, Open Processing has started, which is a web platform for Processing.  This has its trade-offs, but it lets other folks quickly get access to project there.  Which brings us to today’s project:Continue Reading

Rubik’s Cube Rig for Maya

Rubik’s Cube Rig for Maya

Here is my latest rig for animating a Rubik’s Cube in Maya.  I’ve mentioned it over here before.  This rig is a zip file of the three MEL scripts and the two example scene files.  Hopefully soon I can write up a good tutorial on using it. Cube Rig Pack v1.0Continue Reading

Coming Soon – Rubik’s Cube Rig for Maya

Coming Soon – Rubik’s Cube Rig for Maya

UPDATE: I posted the rig over here! One of the best animation rigs I have in my toolbox is a really good rig for animating the Rubik’s Cube.  For various math reasons, it’s a very tough object to animate. This rig is easy to animate with, thought, and has a rudimentary UI that makes usingContinue ReadingContinue Reading

Inversion Geometry – Sphere Particles

Inversion Geometry – Sphere Particles

I converted my Inversion Geometry Sphere scripts to use nParticles instead of polygon geometry. This saves a ton of memory usage, but the trade off is some trickiness with rendering.Continue Reading

Wooden Trains

Wooden Trains

After playing wooden trains with my nephew at Thanksgiving, I started building a wooden train set in Maya. One of the hardest parts of wooden trains is understanding how they fit together. With most wooden train sets there is a lot of wiggle room where you can force certain tracks to fit where they reallyContinue ReadingContinue Reading