Category Archives: Artwork

Archery Demonstrator

Archery Demonstrator

It’s closing on a year since I uploaded my last project.  This one is a rare project that combines all three of the themes of this site.

Several of my projects have used Processing.  It’s a quick and fun way to prototype projects, and it can grow to be pretty powerful before needing to move to another platform for production (if ever).  In the meantime, Open Processing has started, which is a web platform for Processing.  This has its trade-offs, but it lets other folks quickly get access to project there.  Which brings us to today’s project:Continue Reading

Hexagons

Hexagons

Sometimes hexagons just make better shapes than squares do.  With that in mind, I decided to have some fun creating fields of hexagons, and then doing stuff with them.  I created a script that fills a rectangular field with hexagons, then moves and colors the hexagons according to some simple algorithms.  The results are prettyContinue ReadingContinue Reading

Turing Pattern Generator

Turing Pattern Generator

A while back, I was looking for a quick way to generate some Turing reaction-diffusion patterns.  You know, as a way to pass a lazy Saturday afternoon. What I came a across was Cyclic Symmetric Multi-Scale Turing Patterns by Jonathan McCabe, and a number of links to implementations of some of his algorithms.  One of these implementationsContinue ReadingContinue Reading

Voxel Filling a Mesh

Voxel Filling a Mesh

A colleague asked me about a basic voxelizing script he had run across.  (Voxels are the 3-d equivalent of pixels — building blocks of a larger shape).  It was rudimentary, but it got the job done most of the time.  It made good use of the MFnMesh::allIntersections to determine where voxels should go on theContinue ReadingContinue Reading

Isometric Camera Script for Maya

Isometric Camera Script for Maya

UPDATED: New script, see below. Sometimes it’s useful to render 3-D objects in ways that will tile very well in 2-D.  Some uses for this are when making web site backgrounds or in making 2.5-D artwork for games. The easiest way to do this is Isometric Projection — which results in all parallel lines in the sceneContinue ReadingContinue Reading