On a plane trip last weekend, I passed the time refreshing myself on python plugins for Maya. I wrote a plugin that generates “star shape” polygon meshes, with some input attributes to control the shape and mesh density.… Continue Reading
On a plane trip last weekend, I passed the time refreshing myself on python plugins for Maya. I wrote a plugin that generates “star shape” polygon meshes, with some input attributes to control the shape and mesh density.… Continue Reading
Ever wanted to take a real world object and use it in a virtual environment? If you don’thave excellent modeling and texturing skills (I don’t), here’s something to test out. Autodesk has a family of free web apps called 123D. (Disclosure, I work for Autodesk. But not that part of Autodesk). They are meant to help… Continue Reading… Continue Reading
As promised earlier, here are some rendered results of my inversion sphere script. As this site grows, I’ll organize a way to publish some scripts for readers to use, too. For now, you can click on the images to view them full size (wallpaper size). UPDATE: There are now animated renderings, as well.… Continue Reading
I’ve been interested in bringing mathematical shapes into Maya. It’s usually a quick job to write some scripts to generate cool shapes in Maya. My latest attempt is to experiment with Inversion Geometry shapes. That turned out to be a two step process. Learn about Inversion Geometry. (It turns out that I never learned it… Continue Reading… Continue Reading
This is a quick Maya MEL script that implements an alternate tessellation scheme for triangulated polygon meshes. What this means is that when you want to subdivide one of the triangular faces o f the object into smaller triangular faces, this script gives you another option.… Continue Reading