Category Archives: Artwork

Wooden Trains

Wooden Trains

After playing wooden trains with my nephew at Thanksgiving, I started building a wooden train set in Maya. One of the hardest parts of wooden trains is understanding how they fit together. With most wooden train sets there is a lot of wiggle room where you can force certain tracks to fit where they reallyContinue ReadingContinue Reading

Random Artwork

Random Artwork

I was playing with some scripts to create random scene geometry, and I decided to write some scripts to add random lights to the scene, too. These are the results of placing random spheres in the middle of a shell of random lights. The coloring of the lights is (surprise, surprise) random, but specified withinContinue ReadingContinue Reading

Helicoid – Catenoid

Helicoid – Catenoid

I was tinkering on a question I grabbed from the AREA forum, and the results looked pretty good. So here they are.Continue Reading

Geometry on Wireframe – ballAndStick

Geometry on Wireframe – ballAndStick

There is a script that’s been floating around Maya forums and message boards for a long time that populates a poly mesh with geometry – putting a sphere on each vertex and a cylinder on each edge. A flexible implementation of this could add some interesting possibilities for rendering meshes. Also, one could model scaffoldingContinue ReadingContinue Reading

Geodesics

Geodesics

From time-to-time, I get the hankering for a project. If I have the idea during the week, then a barebones version of it will be written at night when I get home. If I have the idea on a Friday, then I’ll end up spending the weekend working on it. This week was a double-whammy,Continue ReadingContinue Reading