I’ve been interested in bringing mathematical shapes into Maya. It’s usually a quick job to write some scripts to generate cool shapes in Maya. My latest attempt is to experiment with Inversion Geometry shapes. That turned out to be a two step process.
- Learn about Inversion Geometry. (It turns out that I never learned it up until now)
- Write up some Maya scripts to handle that algorithm
This post handles step 1. The next post will show what results I got.
So here is a review (or introduction) of inversion geometry, the math involved, and what shapes you can generate by using it.
Now that you’ve gone through this whole review, make sure to check out the result renderings.
As a footnote, the slides in this site were made in Balasmiq Mockups.