Category Archives: Animation

Wooden Trains

Wooden Trains

After playing wooden trains with my nephew at Thanksgiving, I started building a wooden train set in Maya. One of the hardest parts of wooden trains is understanding how they fit together. With most wooden train sets there is a lot of wiggle room where you can force certain tracks to fit where they reallyContinue ReadingContinue Reading

Helicoid – Catenoid

Helicoid – Catenoid

I was tinkering on a question I grabbed from the AREA forum, and the results looked pretty good. So here they are.Continue Reading

Geometry on Wireframe – ballAndStick

Geometry on Wireframe – ballAndStick

There is a script that’s been floating around Maya forums and message boards for a long time that populates a poly mesh with geometry – putting a sphere on each vertex and a cylinder on each edge. A flexible implementation of this could add some interesting possibilities for rendering meshes. Also, one could model scaffoldingContinue ReadingContinue Reading

Robot!

Robot!

I set out yesterday to quickly rig up a good set of “tank treads”, and this grew into a somewhat wacky-looking robot. The robot also dwarfs the tank treads, making the fact that they accurately roll along the ground seem less cool. I will add the tank treads as a tutorial, but I might waitContinue ReadingContinue Reading

LEGO Modelling

LEGO Modelling

I’ve been tinkering with digital building blocks. I’ve developed some methods to rapidly do physical simulations on low-resolution variations of these blocks, then program Maya to rapidly replace them with the high-resolution meshes. There is a huge library of very accurate lego models, but they don’t translate well into Maya-usable meshes at this time. MyContinue ReadingContinue Reading