Author Archives: Tony

Ideal Archery Shooting Facility

From a, I wanted to write out a list of the suggestions for an idea (or, fantasy, really) archery shooting facility. What would you need? What would you want? I’ll keep adding to this one as I get more ideas.Continue Reading

Python Plugin – Star Shape Node

Python Plugin – Star Shape Node

On a plane trip last weekend, I passed the time refreshing myself on python plugins for Maya. I wrote a plugin that generates “star shape” polygon meshes, with some input attributes to control the shape and mesh density.Continue Reading

Inversion Geometry – Sphere Particles

Inversion Geometry – Sphere Particles

I converted my Inversion Geometry Sphere scripts to use nParticles instead of polygon geometry. This saves a ton of memory usage, but the trade off is some trickiness with rendering.Continue Reading

123D Catch – Gargoyle

123D Catch – Gargoyle

Ever wanted to take a real world object and use it in a virtual environment? If you don’thave excellent modeling and texturing skills (I don’t), here’s something to test out. Autodesk has a family of free web apps called 123D.  (Disclosure, I work for Autodesk.  But not that part of Autodesk).  They are meant to helpContinue ReadingContinue Reading

Inversion Spheres Results

Inversion Spheres Results

As promised earlier, here are some rendered results of my inversion sphere script. As this site grows, I’ll organize a way to publish some scripts for readers to use, too. For now, you can click on the images to view them full size (wallpaper size). UPDATE: There are now animated renderings, as well.Continue Reading